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Steppe Nomads

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Steppe Nomads is a new government type introduced in Divine Wind. This is the brutal rule of the warrior nomads of Central Asia.

Divine Wind

  • Activation: Stepe Hordes begin with the government
  • Administrative Efficiency: 1.30
  • Policy Minimum: Innovative vs. Narrowminded +1, Centralization vs.Decentralization +2
  • Policy Maximum: None
  • Magistrates: None
  • Special:
  • Global revolt risk +1, Infamy gain -1, Infamy limit +10, Technology cost +50%. In 5.1, also +100% forcelimit, +100% manpower, -25% regiment cost.
  • Automatic war with all non-Steppe Horde neighbors.
  • Limited diplomatic options with non-Hordes. One side may pay tribute or concede defeat, and hordes may vassalize small neighbors.
  • Cannot win or lose provinces normally. Instead, civilized neighbors may colonize provinces that they control. If a settlement reaches 1000 people it defects. In 5.1 and onward, if a horde controls a civilized province for a long enough period, it will defect to the horde.
  • Like the other Tribal governments, a Tribal Succession Crisis (a pretender, rebels in all non-core provinces, and two years of +10 revolt risk) will ensue on the death of a monarch.
  • Unlike other Tribal governments, there are no penalties for having an incapable leader and a large country.

Reforming Steppe Nomads

See also

External links