The Peasants’ War
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
The Peasants’ War[1] is an event chain that can hit countries during a war. It lasts at least 1000 days.
The starting event triggers immediately the modifier: ‘The Peasants’ War’ which causes the following effects:
- National revolt risk: +10%
- Stability cost modifier: +10%
The final event removes this triggered modifier with its negative effects.
Beginning
Peasants’ War
The peasantry has for some time demanded economic, religious and political amendments. Their dissatisfaction has grown to such an extent that violent revolts are becoming a common day practise. Even though there is no central leadership and they lack proper armament, they have still managed to pose a challenge to the authority. Several monasteries and castles have been burnt and plundered as a protest against the clergy and nobility. | |||||||
Trigger conditions:
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Mean time to happen:
430 months | ||||||
Modifier:
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Immediate effects:
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Options: | |||||||
Dire times are ahead of us:
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Comment: All players get an informative popup with the event title and the event description.
Chain links
The following events are firing only once every event chain.
Peasant protests
Regional revolts and protests are erupting all over our nation. Furious peasants are demanding immediate reforms of the social and political order. The weight of the heavy taxes and the cruelty of their landlords have finally driven them over the edge. | |||||||
Trigger conditions:
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Mean time to happen:
28 months | ||||||
Modifier:
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Options: | |||||||
Enforce serfdom:
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Restrict serfdom:
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The AI chooses this option in 65% of cases. | The AI chooses this option in 35% of cases. |
Religious revolt
The ideas of the reformation have appealed to a large number of the oppressed peasantry. The appeal is in many cases based on social motives, many believe that they will receive support and that their hardship will lessen. This isn't necessarily the case, as the revolt has gained momentum and atrocities at the hands of the peasants have become more widespread, the reformists have begun to oppose the ‘murderous peasants’. | |||||||
Trigger conditions:
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Mean time to happen:
32 months | ||||||
Modifier:
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Options: | |||||||
Crush them!:
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Let them chose their own faith:
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The AI chooses this option in 60% of cases. | The AI chooses this option in 40% of cases. |
Obsolete forces
Military research and the introduction of gunpowder has more or less made our former armed forces obsolete. Their high status being something of the past, they now find themselves struck by poverty and frustration. Their misery has gone beyond reason and they are pressuring the authority for financial aid. | |||||||
Trigger conditions: | Mean time to happen:
34 months | ||||||
Modifier:
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Options: | |||||||
They have no place in our society:
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They may still be of some use:
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The AI chooses this option in 50% of cases. | The AI chooses this option in 50% of cases. |
National decentralisation
During the first stages of the Peasants' War, the rebels have gained ground simply by overwhelming the lords and knights. Due to our already politically decentralised nation, what started out as several smaller, local uprisings has spread over the provincial borders and engulfed a larger part of our nation. | |||||||
Trigger conditions:
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Mean time to happen:
30 months | ||||||
Modifier:
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Options: | |||||||
Crush the rebels:
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We have to negotiate a solution:
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The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
End
The end of the Peasants’ War
The instability of the past years now finally seems to be over! | |||||||
Trigger conditions: | Mean time to happen:
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Modifier:
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Options: | |||||||
Restore order:
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Comment: All players get an informative popup with the event title and the event description.
Footnotes
- ↑ These events can be found in ../events/PeasantsWar.txt.