The Peasants’ War

From Europa Universalis 3 Wiki
Jump to navigation Jump to search

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

The Peasants’ War[1] is an event chain that can hit countries during a war. It lasts at least 1000 days.

The starting event triggers immediately the modifier: ‘The Peasants’ War’ which causes the following effects:

The final event removes this triggered modifier with its negative effects.

Beginning

Peasants’ War

ID: 3021
Type: Country

The peasantry has for some time demanded economic, religious and political amendments. Their dissatisfaction has grown to such an extent that violent revolts are becoming a common day practise. Even though there is no central leadership and they lack proper armament, they have still managed to pose a challenge to the authority. Several monasteries and castles have been burnt and plundered as a protest against the clergy and nobility.


Trigger conditions: Mean time to happen:

430 months

Modifier:
  • has centralization vs. decentralization of at least 3: ×0.95
  • has centralization vs. decentralization of at least 4: ×0.85
  • has serfdom vs. free subjects of less than −3: ×0.95
  • has serfdom vs. free subjects of less than −4: ×0.85
  • has relations with the Papal State of less than 0: ×0.85
  • has relations with the Papal State of less than −100: ×0.75
  • has relations with the Papal State of at least 0: ×1.15
  • has relations with the Papal State of at least 100: ×1.25
  • has the national idea: Humanist tolerance:: ×1.20
  • has a stability of less than 0: ×0.90
  • has a stability of less than −1: ×0.90
  • has a stability of −3: ×0.90
  • has a stability of at least 1: ×1.10
  • has a stability of at least 2: ×1.10
  • has a stability of 3: ×1.10

Immediate effects:
  • gets the flag: “The Peasants’ War”.
  • Stability: −3

Options:
Dire times are ahead of us:


Comment: All players get an informative popup with the event title and the event description.

Chain links

The following events are firing only once every event chain.

Peasant protests

ID: 3022
Type: Country

Regional revolts and protests are erupting all over our nation. Furious peasants are demanding immediate reforms of the social and political order. The weight of the heavy taxes and the cruelty of their landlords have finally driven them over the edge.


Trigger conditions:
  • has the flag: “The Peasants’ War”.
  • This event occurs only once during a Peasants’ War.
Mean time to happen:

28 months

Modifier:
  • has centralization vs. decentralization of at least 4: ×0.9
  • has serfdom vs. free subjects of less than −4: ×0.90
  • has at least 10% provinces with revolts: ×0.95
  • has at least 30% provinces with revolts: ×0.85
  • has at least 50% provinces with revolts: ×0.75
  • has a stability of less than 0: ×0.95
  • has a stability of less than −1: ×0.95
  • has a stability of −3: ×0.95
  • has a stability of at least 1: ×1.05
  • has a stability of at least 2: ×1.05
  • has a stability of 3: ×1.05

Options:
Enforce serfdom: Restrict serfdom:
  • Serfdom vs. free subjects: +1
  • the modifier: Restrict serfdom for 720 days giving the following effects:
    • National manpower modifier: −5%
    • National revolt risk: −5%
The AI ​​chooses this option in 65% of cases. The AI ​​chooses this option in 35% of cases.


Religious revolt

ID: 3023
Type: Country

The ideas of the reformation have appealed to a large number of the oppressed peasantry. The appeal is in many cases based on social motives, many believe that they will receive support and that their hardship will lessen. This isn't necessarily the case, as the revolt has gained momentum and atrocities at the hands of the peasants have become more widespread, the reformists have begun to oppose the ‘murderous peasants’.


Trigger conditions:
  • has the flag: “The Peasants’ War”.
  • is Catholic.
  • has tolerance of Protestant of less than 0.
  • has tolerance of Reformed of less than 0.
  • This event occurs only once during a Peasants’ War.
Mean time to happen:

32 months

Modifier:
  • has tolerance of Protestant of less than −1: ×0.9
  • has tolerance of Protestant of less than −2: ×0.9
  • has tolerance of Protestant of less than −3: ×0.9
  • has tolerance of Reformed of less than −1: ×0.9
  • has tolerance of Reformed of less than −2: ×0.9
  • has tolerance of Reformed of less than −3: ×0.9
  • has relations with the Papal State of at least 100: ×0.9
  • has relations with the Papal State of at least 150: ×0.8
  • has relations with the Papal State of less than −100: ×1.1
  • has relations with the Papal State of less than −150: ×1.2

Options:
Crush them!: Let them chose their own faith:
  • relations with the Papal State: −100
  • the modifier: Religious tolerance for 720 days giving the following effects:
    • Missionary cost: +15%
    • Stability cost modifier: −10%
The AI ​​chooses this option in 60% of cases. The AI ​​chooses this option in 40% of cases.


Obsolete forces

ID: 3024
Type: Country

Military research and the introduction of gunpowder has more or less made our former armed forces obsolete. Their high status being something of the past, they now find themselves struck by poverty and frustration. Their misery has gone beyond reason and they are pressuring the authority for financial aid.


Trigger conditions:
  • has the flag: “The Peasants’ War”.
  • has revolts in at least 10% of the provinces.
  • has a stability of less than 0.
  • This event occurs only once during a Peasants’ War.
Mean time to happen:

34 months

Modifier:
  • has revolts in at least 20% of the provinces: ×0.9
  • has revolts in at least 30% of the provinces: ×0.9
  • has revolts in at least 40% of the provinces: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • Ruler’s administrative skill is at least 7: ×1.1
  • Ruler’s administrative skill is at least 8: ×1.1

Options:
They have no place in our society: They may still be of some use:
The AI ​​chooses this option in 50% of cases. The AI ​​chooses this option in 50% of cases.


National decentralisation

ID: 3025
Type: Country

During the first stages of the Peasants' War, the rebels have gained ground simply by overwhelming the lords and knights. Due to our already politically decentralised nation, what started out as several smaller, local uprisings has spread over the provincial borders and engulfed a larger part of our nation.


Trigger conditions: Mean time to happen:

30 months

Modifier:
  • has centralization vs. decentralization of at least 4: ×0.9
  • has a stability of less than 0: ×0.9
  • has a stability of less than −1: ×0.9
  • has a stability of −3: ×0.9
  • has a stability of at least 1: ×1.1
  • has a stability of at least 2: ×1.1
  • has a stability of 3: ×1.1

Options:
Crush the rebels: We have to negotiate a solution:
  • Treasury: −30Ducats.png
  • the modifier: Rebel negotiation for 720 days giving the following effects:
    • National revolt risk: +2%
    • Stability cost modifier: +20%
    • National tax modifier: +5%
The AI ​​chooses this option in 55% of cases. The AI ​​chooses this option in 45% of cases.


End

The end of the Peasants’ War

ID: 3026
Type: Country

The instability of the past years now finally seems to be over!


Trigger conditions:
  • has the flag: “The Peasants’ War”.
  • had the flag: “The peasants’ war” for at least 1000 days.
  • does not have any revolts.
  • has a stability of at least 1.
Mean time to happen:
  • 72 months
Modifier:
  • Ruler’s military skill is at least 5: ×0.9
  • Ruler’s military skill is at least 6: ×0.8
  • Ruler’s administrative skill is at least 5: ×0.9
  • Ruler’s administrative skill is at least 6: ×0.8
  • has a stability of at least 1: ×0.9
  • has a stability of at least 2: ×0.9
  • has a stability of 3: ×0.9
  • has a stability of less than 0: ×1.1
  • has a stability of less than −1: ×1.1
  • has a stability of −3: ×1.1

Options:
Restore order:
  • Remove the flag: “The Peasants’ War”.


Comment: All players get an informative popup with the event title and the event description.

Footnotes

  1. These events can be found in ../events/PeasantsWar.txt.