National trade policy events

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

National trade policy events[1] are two country events based on the national idea: National trade policy.

Divine Wind

Trade policy success

ID: 6150
Type: Country

Our National Trade Policy is proving unusually successful at the moment. This is giving our merchants a real boost.


Trigger conditions: Mean time to happen:
  • 1000 months
Modifier:

Options:
I am sure this is good news:


Trade policy is failing

ID: 6151
Type: Country

Our National Trade Policy isn’t really delivering at the moment. Our merchant just aren’t doing as well.


Trigger conditions: Mean time to happen:
  • 1000 months
Modifier:

Options:
Looks like the merchants are struggling: Prices are on the way up:



Heir to the Throne

Trade policy sucess [sic]

ID: 6150
Type: Country

Our National Trade Policy is proving unusually successful at the moment. This is giving our merchants a real boost.


Trigger conditions: Mean time to happen:
  • 5000 months
Modifier:

Options:
I am sure this is good news:


Trade policy is failing

ID: 6151
Type: Country

Our National Trade Policy isn’t really delivering at the moment. Our merchant just aren’t doing as well.


Trigger conditions: Mean time to happen:
  • 5000 months
Modifier:

Options:
Looks like the merchants are struggling: Prices are on the way up:



Footnotes

  1. These events can be found in ../events/ideaevents.txt.
  2. 2.0 2.1 The code of the gamefile is: NOT = { trade_income_percentage = 10 }. To get 10% it should be: NOT = { trade_income_percentage = 0.1 }.
  3. 3.0 3.1 The code of the gamefile is: NOT = { trade_income_percentage = 30 }. To get 30% it should be: NOT = { trade_income_percentage = 0.3 }.