Cabinet
Jump to navigation
Jump to search
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Cabinet is a national idea which reduces infamy. In the vanilla game and in Napoleon’s Ambition
it was a state business national idea.
Cabinet | |
---|---|
Culture national idea | |
![]() Cabinet | |
Introduced | ![]() |
Requirement(s) | Government technology level ≥ 30 |
Effects | Diplomats: +1 yearly |
Effects since ![]() |
Infamy: −1 yearly |
Ingame description
By establishing an executive council, we are able to assemble our most skilled diplomats.
Related events
- Enables Cabinet dynamism (6154)
- Enables Government corruption (6155)
Related decisions
- Required for the province decision: Town Hall
Related missions
- None
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |