Difference between revisions of "Church attendance duty"

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{{DW}}
 
{{national idea
 
{{national idea
|name=Church Attendance Duty
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|name=Church attendance duty
|type=Culture Idea
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|type=Culture
 
|introduced=EU3
 
|introduced=EU3
|image=
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|image=Church_attendance_duty.png
|effects= -33% stability cost<br> [[File:HTTT.png]] +5% Papal Influence
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|effects= [[Stability cost]] modifier: {{green|−33}}%
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|effects httt= [[Stability cost]] modifier: {{green|−33}}%<br>[[Papal influence]]: {{green|+5}}% yearly
 
}}
 
}}
'''Church Attendance Duty''' is a [[national idea]] which gives -33% stability cost and [[File:HTTT.png]] +5% Papal Influence.
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'''Church attendance duty''' is a [[national idea]] which decreases stability costs.
  
==Events related to Church Attendance Duty==
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== Ingame description ==
*With [[National Ideas#Divine Supremacy|Divine Supremacy]], enables [[Temple Built]]
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''By adopting a mandatory church attendance policy, the emphasis on religious values and beliefs will unquestionably minimize the costs of maintaining law and order.''
*5% faster [[Rise of Religious Intolerance]]
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*20% faster [[Cultural Assimilation]]
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== Related events ==
*20% slower [[Submission of the Clergy]]
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*Required for [[Church mobilises population]] (6158)
*100% slower [[Spread of Protestantism I]] if not Protestant; 20% faster if Protestant
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*Enables [[Liberal backlash]] (6159)
*100% slower [[Spread of Protestantism II]] if not Protestant; 20% faster if Protestant
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*Slower ×1.2 [[Submission of the clergy]] (9600)
*100% slower [[Spread of the Reformation I]] if not Reformed; 20% faster if Reformed
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*Faster ×0.8 [[Cultural assimilation]] (7200)
*100% slower [[Spread of the Reformation II]] if not Reformed; 20% faster if Reformed
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*Required for [[Temple built]] (6408)
*Enables [[Church Mobilises Population]] / [[Liberal Backlash]]
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*If not Reformed, slower ×2.0 [[Spread of the Reformation]] (2012) - If Reformed, faster ×0.8
*Required for [[Pass Witchcraft Act|Witchcraft Act]] religious decision
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*If not Reformed, slower ×2.0 [[Spread of the Reformation (II)]] (2013) - If Reformed, faster ×0.8
*Required for [[Gilded Iconography]] cultural decision
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*If not Protestant, slower ×2.0 [[Spread of Protestantism]] (2002) - If Protestant, faster ×0.8
*Disables [[Pass Act of Uniformity|Act of Uniformity]] religious decision
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*If not Protestant, slower ×2.0 [[Spread of Protestantism (II)]] (2003) - If Protestant, faster ×0.8
*Disables [[Anti-Christian Edict]] religious decision for Eastern state religion nations
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*Faster ×0.95 [[Rise of religious intolerance]] (2034)
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== Related decisions ==
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*Required for religious decision: [[Pass Witchcraft Act]]
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*Disables religious decision: [[Pass Act of Uniformity]]
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*Required for cultural decision: [[Gilded iconography]]
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== Related missions ==
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*Chance ×1.0:
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**[[Religious missions|Religious mission]]: Convert $COUNTRY$
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*Chance ×3.0:
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**[[Religious missions]]: Convert $PROVINCENAME$; Restore the Holy See; Solidify our papal relations
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== See also ==
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*[[National idea review]]
  
 
[[Category: National ideas]]
 
[[Category: National ideas]]
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{{NI navbox}}

Latest revision as of 06:07, 24 April 2014

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Church attendance duty
Culture national idea
Church attendance duty.png
Church attendance duty
Introduced EU3.gif
Requirement(s) None
Effects Stability cost modifier: −33%
Effects since HTTT.png Stability cost modifier: −33%
Papal influence: +5% yearly

Church attendance duty is a national idea which decreases stability costs.

Ingame description

By adopting a mandatory church attendance policy, the emphasis on religious values and beliefs will unquestionably minimize the costs of maintaining law and order.

Related events

Related decisions

Related missions

See also