Europa Universalis 3 Wiki

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

Conquest missions are a group of eleven missions about the expansion of the national territory.

This missions can be found in the file ..\missions\Conquest.txt.

Remove $OWNERNAME$ from the map!

This pesky little state next to our borders has the outrageous attitude that they should be independent. This must be rectified immediately. Annex $PROVINCENAME$ and remove them from the map. Type:
  • Neighbouring provinces

Acquisition conditions:
  • is not a steppe horde.
  • is not at war.
  • has discovered the target province.
  • The target province owner:
    • owns only this single province.
    • has relations of less than 0 with this country.
    • is not the Papal State.
    • is either not Japan or if Japan then there are no daimyos.
    • and this country are not both members of the HRE.
Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:

Success conditions:
  • owns the target province.
Failure conditions:
  • The target province has been annexed by another country.

Reward:


Get access to the sea

Our land locked nation is missing out on trade and colonial provinces. To fulfil our destiny we must have a port. Type:
  • Neighbouring provinces

Acquisition conditions:
  • is not a steppe horde.
  • is not at war.
  • does not have a port.
  • has discovered the target province.
  • The target province:
  • The target province owner:
Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:

Success conditions:
  • owns the target province.
Failure conditions:
  • has at least 1 port.

Reward:


Conquer $PROVINCENAME$

We must recover the lands that are rightfully a part of our nation, or people will not take us seriously. Type:
  • Neighbouring provinces

Acquisition conditions: Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:

Success conditions:
  • owns the target province.
Failure conditions:
  • The target province owner is not a neighbour of this country.

Reward:
  • The target province becomes a core province of this country.


Reclaim $PROVINCENAME$

Since time immemorial, $PROVINCENAME$ has rightfully belonged to our great nation. It must be liberated anon, and its unlawful occupiers dealt with appropriately... Type:
  • Neighbouring provinces

Acquisition conditions:
  • is not a steppe horde.
  • has discovered the target province.
  • The target province:
  • The target province owner:

is not at war.

Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:
  • None

Success conditions:
  • owns the target province.
Failure conditions:
  • The target province is not a core province of this country.

Reward:


National naval supplies production

If we are to sustain our fleet we must have secure access to naval supplies. To anything less would be to put the security of our country at risk. Type:
  • Country

Acquisition conditions: Acquisition chance: Temporary effects:
  • None

Success conditions:
  • owns at least 1 province producing naval supplies.
Failure conditions:
  • None

Reward:


Protect our brethren in $PROVINCENAME$

Our religious brethren in $PROVINCENAME$ are being cruelly persecuted. We must save them before they are forced to convert. Type:
  • Neighbouring provinces

Acquisition conditions:
  • is not a steppe horde.
  • is not at war.
  • has discovered the target province.
  • has the same religion as the target province.
  • The target province owner:
    • does not have the same relgion as the target province.
    • does not have an alliance with this country.
Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:

Success conditions:
  • owns the target province.
Failure conditions:
  • At least one of the following must be true:
    • does not have the same relgion as the target province.
    • The target province owner has the same religion as the target province.
    • The target province owner is has an alliance with this country.

Reward:


Save the $PROVINCECULTURE$ people

Our brothers in $PROVINCENAME$ are being cruelly persecuted. It is our duty to bring them home. Type:
  • Neighbouring provinces

Acquisition conditions:
  • is not a steppe horde.
  • is not at war.
  • has discovered the target province.
  • The target province:
    • is not a capital.
    • culture is the culture of this country.
    • culture is not the primary culture of the target province owner.
  • The target province owner:
Acquisition chance:
  • Base weight: 1
  • has the same culture as the target province: ×1.5
  • has the same religion as the target province: ×1.5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
  • has truce with the target province owner: ×0.5
Temporary effects:

Success conditions:
  • owns the target province.
Failure conditions:
  • At least one of the following must be true:
    • The target province culture is not the culture of this country.
    • The target province culture is the primary culture of the target province owner.
    • has an alliance with the target province owner.

Reward:


Keep $COUNTRY$ out of Italy!

We can not let $COUNTRY$ be present in Italy. They are one of our rivals, and this is in our sphere of influence. Italy should be our domain. Type:
  • Rival countries

Acquisition conditions:
  • is not a vassal.
  • is not at war.
  • has at least 10 provinces.
  • owns at least 1 province in the Italian region.
  • The target country:
    • has at least 5 provinces.
    • is not in the latin culture group.
    • is not a vassal.
    • owns at least 1 province in the Italian region.
    • does not have an alliance with this country.
    • and this country are not both members of the HRE.
Acquisition chance:
  • Base weight: 2
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
Temporary effects:
  • None

Success conditions:
  • The target country does not own a province in the Italian region.
Failure conditions:
  • does not own a province in the Italian region.

Reward:


Attack $COUNTRY$

Our fierce rival of $COUNTRY$ is more prestigious than we are. We need to take them down a notch by declaring war! Type:
  • Rival countries

Acquisition conditions: Acquisition chance:
  • Base weight: 2
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
Temporary effects:
  • None

Success conditions:
  • is at war with the target country.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • The target country does not exist.

Reward:
  • A random province of the target country that is bordering this country and not a core province of this country becomes a core province of this country.
  • Prestige: +5


Crush $COUNTRY$

Our fierce rival of $COUNTRY$ is embroiled in a war, and weaker than we are. We need to take them down a notch, and declare war upon them! Type:
  • Rival countries

Acquisition conditions:
  • has at least 5 cities.
  • is not at war.
  • is not a vassal.
  • is not a junior partner in a personal union.
  • is not ruled by a regency council.
  • The target country:
    • has at least 5 cities.
    • is not a vassal.
    • is at war.
    • is a neighbour of this country.
    • has less infantry than this country.
    • does not have an alliance with this country.
    • is either not Japan or if Japan then there are no daimyos.
    • and this country are not both members of the HRE.
Acquisition chance:
  • Base weight: 2
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
Temporary effects:
  • None

Success conditions:
  • is at war with the target country.
Failure conditions:
  • At least one of the following must be true:
    • is a vassal.
    • is a junior partner in a personal union.
    • The target country is not at war.

Reward:
  • A random province of the target country that is bordering this country and not a core province of this country becomes a core province of this country.
  • Prestige: +1


Italian ambition

Italy is rich, and ripe for taking. We will stake out our part of italy, and reap its riches for ourselves. Type:
  • Country

Acquisition conditions: Acquisition chance:
  • Base weight: 5
  • Ruler’s military skill is at least 6: ×1.5
  • Ruler’s military skill is less than 5: ×0.5
Temporary effects:
  • None

Success conditions:
  • owns at least 1 province in the Italian region.
Failure conditions:
  • At least one of the following must be true:
    • is a junior partner in a personal union.
    • is a vassal.

Reward:
  • Each province in the Italian region owned by this country becomes a core province of this country.
  • Prestige: +3