Maya

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This article is accurate for the latest versions of EU3, Napoleon’s Ambition and In Nomine v3.2.
Please help update this page to include information on the HTTT and DW expansions.

Maya
Maya.png
At the start of the Grand Campaign – 14 October 1399
Basic Stats
Government type Tribal Despotism
Technology group New World
Capital province Peten
State religion Animism
Primary culture Mayan
Other accepted cultures None

Sliders

Centralization <▪▪▪▪▪▫▪▪▪▪♦>
extremely decentralized
Decentralization

Aristocracy <♦▪▪▪▪▫▪▪▪▪▪>
extremely aristocratic
Plutocracy

Serfdom <♦▪▪▪▪▫▪▪▪▪▪>
extreme serfdom
Free Subject

Innovative <▪▪▪▪▪▫▪▪▪▪♦>
extremely narrowminded
Narrowminded

Mercantilism <▪▪▪▪▪♦▪▪▪▪▪>
balanced
Free Trade

Offensive <♦▪▪▪▪▫▪▪▪▪▪>
extremely offensive
Defensive

Land <♦▪▪▪▪▫▪▪▪▪▪>
extremely land oriented
Naval

Quality <▪▪▪▪▪▫▪▪▪♦▪>
very quantity oriented
Quantity

As one of the South American Pagan nations, the Maya are in a poor starting position. Positioned on the Yucatán peninsula they have only one route of expansion - to invade the Zapotec and Aztec territories. As neither side can build Forts it is necessary for Maya to train as large an army as possible, and supplement this with mercenaries. As the usual mission the Maya receive is to Attack Zapotec, this fits in perfectly with any plans that the player may have. Annexation is the best option against the Zapotec. If the war is successful then it should be followed up with a war against the Aztec Empire, which ends in either their annexation or vassalisation.

The Maya should then Westernise as soon as possible, and set about fortifying their territory with forts. As Mayan infantry will most likely be outnumbered by European armies they can only hope to retake captured provinces after the attackers have moved on, increasing the enemy army's War exhaustion. Eventually the Europeans should be forced to sign a White peace.

General guide

Main article: American_Natives_Analysis#General_Strategy

See the General strategy for all American natives. The basic premise is to prepare to Westernise and wait for Europeans to arrive. After which when the Europeans declare war, drive up their war exhaustion until a peace can be made.

Europe:

Aachen • Alsace • Aragon • Austria • Avignon • Bar • Bavaria • Berry • Bohemia • Bosnia • Brandenburg • Brittany • Brunswick • Burgundy • Byzantium • Castille • Crete • Croatia • Cyprus • Denmark • England • France • Genoa • Germany • Granada • Great Britain • Hamburg • Hansa • Holland • Hungary • Ireland • Italy • Lithuania • Lorraine • Mainz • Mazovia • Mecklenburg • Milan • Modena • Munster • Münster • Muscovy • Naples • Navarra • Netherlands • Norway • Novgorod • Poland • Pommerania • Portugal • Provence • Prussia • Ragusa • Rev. FranceRomania • Russia • Savoy • Saxony • Scotland • Serbia • Sicily • Siena • Spain • Sweden • Switzerland • Teutonic Order • The Knights • The Papal State • Tuscany • Utrecht • Venice • Wales • Wallachia • Yaroslavl
European minors • Dutch minors • French minors • Irish minors • Russian minors • Turkish minors

Asia:

Aceh • Ayutthaya • Bali • Bihar • Brunei • Golden Horde • Hindustan • Japan • Kazakh • Korea • Malacca • Manchu • Minamoto • Ming • Mongol Khanate • Nogai • Oirat Horde • Orissa • Pegu • Qin • Rajputana • Ryukyu • Vijayanagar • Wu • Xia
Indian minors • Southeast Asian minors

Near East

Ak Koyunlu • Jalayirids • Khorasan • Najd • Oman • Ottomans • Persia • Qara Koyunlu • The Mamluks • Timurids • Trebizond • Yemen

Americas

Aztecs • Chimu • Haiti • Inca • Maya • USA • Zapotec 
American Natives

Africa

Adal • Algiers • Ethiopia • Morocco • Mutapa • Songhai • Tunisia