Modding
Revision as of 18:17, 7 April 2019 by AlexSSB (talk | contribs) (→Modding Utilities: added a link to Paradox-PCP)
Modding refers to modification of in game files, or the creation of new files to alter the game experience. There are many aspects of EUIII which can be altered by modification of the game files ("modding"), and the following list is not exhaustive:
- Advisor types
- Buildings
- Cultures
- Defines - These are in game constants, such as the garrison size per fort level and mercenaries maintaince cost.
- Government types
- National Ideas
- Utilities
Modding information
- Modding tutorials
- Game folder
- File formats in EU3
- Events
- List of provinces
- List of events
- disabling videos
- Window mode
- Full List of Triggers
- Full List of Scopes
- Full List of Effects
- Full List of Modifiers
Modding guides and examples
- Add an accepted culture
- Adding a new religion
- Adding New Buildings
- Changing province ownership in save games
- Creating a new country
- Modding historical advisors
- Modding Technology Groups
- Modding the map
- Using the mod-switch utility
Mod Troubleshooting
Modding Utilities
- The Validator, which checks game files for errors
- Paradox Province Color Picker