Difference between revisions of "Naval provisioning"

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{{national idea
 
{{national idea
 
|name=Naval Provisioning
 
|name=Naval Provisioning
|type=Naval Idea
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|type=Naval
|introduced=IN
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|introduced=NA
 
|image=Naval Provisioning.png
 
|image=Naval Provisioning.png
|effects= Ships can repair in coastal seazones  
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|effects na=Supply ships reach: {{green|+50}}%
|requirement= Naval tech 53
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|effects in= Ships repair in coastal seazones  
 +
|requirement= [[Naval technology]] level ≥ 53
 
}}
 
}}
'''Naval Provisioning''' is a [[national idea]] which allows ships to repair in coastal seazones.
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'''Naval Provisioning''' is a [[national idea]] which was introduced with [[Napoleon’s Ambition]] expansion.
 +
== Ingame description ==
 +
''Taking advantage of advances in both food preservation and medical science we can now supply our ships with provisions that not only last longer, but also prevent illnesses like scurvey.''
  
==Events related to Naval Provisioning==
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== Events related to Naval Provisioning ==
There are no secondary events related to Naval Provisioning
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*None
[[Category:EU3Wiki imports]]
+
 
 +
== Decisions related to Naval Provisioning ==
 +
*None
 +
 
 +
== See also ==
 +
*[[National Idea review]]

Revision as of 08:02, 26 January 2014

Naval Provisioning
Naval national idea
Naval Provisioning.png
Naval Provisioning
Introduced NA.gif
Requirement(s) Naval technology level ≥ 53
Effects since NA.gif Supply ships reach: +50%
Effects since IN.gif Ships repair in coastal seazones

Naval Provisioning is a national idea which was introduced with Napoleon’s Ambition expansion.

Ingame description

Taking advantage of advances in both food preservation and medical science we can now supply our ships with provisions that not only last longer, but also prevent illnesses like scurvey.

Events related to Naval Provisioning

  • None

Decisions related to Naval Provisioning

  • None

See also