This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Random province events[1] are a collection of miscellaneous province events.
Christian influences
Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs. | |||||||
Trigger conditions:
This province:
The province owner: |
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Convert religion:
This province:
|
Honour the beliefs of our ancestors:
The province owner gets:
|
||||||
The AI chooses this option in 30% of cases. | The AI chooses this option in 70% of cases. |
Christian influences
Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Convert religion:
This province:
|
Honour the beliefs of our ancestors:
The province owner gets:
|
||||||
The AI chooses this option in 30% of cases. | The AI chooses this option in 70% of cases. |
Muslim influences
Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs. | |||||||
Trigger conditions:
This province:
The province owner: |
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Convert religion:
This province:
|
Honour the beliefs of our ancestors:
The province owner gets:
|
||||||
The AI chooses this option in 30% of cases. | The AI chooses this option in 70% of cases. |
Muslim influences
Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs. | |||||||
Trigger conditions:
This province:
The province owner: |
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Convert religion:
This province:
|
Honour the beliefs of our ancestors:
The province owner gets:
|
||||||
The AI chooses this option in 30% of cases. | The AI chooses this option in 70% of cases. |
Buddhist influences
Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs. | |||||||
Trigger conditions:
This province:
The province owner: |
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Convert religion:
This province:
|
Honour the beliefs of our ancestors:
The province owner gets:
|
||||||
The AI chooses this option in 30% of cases. | The AI chooses this option in 70% of cases. |
Revolt in $PROVINCENAME$
High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation. | |||||||
Trigger conditions:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner | |||||||
Options: | |||||||
Ignore them:
A revolt (size 2) takes place in this province. |
Lower taxes:
This province gets:
|
|
Revolt in $PROVINCENAME$
High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation. | |||||||
Trigger conditions:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner | |||||||
Options: | |||||||
Ignore them:
A revolt (size 2) takes place in this province. |
Lower taxes:
This province gets:
The province owner gets:
|
|
Revolt in $PROVINCENAME$
High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation. | |||||||
Trigger conditions:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner | |||||||
Options: | |||||||
Ignore them:
A revolt (size 3) takes place in this province.
|
Lower taxes:
This province gets:
The province owner gets:
|
|
Bad harvest
The bad harvest has caused food riots to erupt in $PROVINCENAME$. | |||||||
Trigger conditions:
The province owner: |
Mean time to happen:
15000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Attempt to help the people: | Quell the rebellion:
Peasants (size 1) rise up in revolt in this province. |
|
Plague!
Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless, like smallpox or flu, took a heavy toll whenever they struck, especially among infants. | |||||||
Trigger conditions:
This province:
|
Mean time to happen:
5000 months | ||||||
Modifier:
A neighboring province had already this event: ×0.75
| |||||||
Options: | |||||||
We have to do something!:
This province loses 20% of its inhabitants. |
There is nothing we can do:
This province:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Agricultural revolution
We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organisations and thereby bring higher tax income to our state. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
This province is in the national focus: ×0.75
| |||||||
Options: | |||||||
Invest in a bigger army:
This province:
|
Raise taxes even higher:
This province:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Agricultural revolution
We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organisations and thereby bring higher tax income to our state. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
This province is in the national focus: ×0.75
| |||||||
Options: | |||||||
Invest in a bigger army:
This province:
The province owner:
|
Raise taxes even higher:
This province:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Agricultural revolution
We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organisations and thereby bring higher tax income to our state. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
This province is in the national focus: ×0.75
| |||||||
Options: | |||||||
Invest in a bigger army:
This province:
The province owner:
|
Raise taxes even higher:
This province:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Fortification effort
A permanent matter of regal attention, fortification of the realm always received great care, particularly at the border or in strategic places such as capitals, major shipyards or important colonies. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
It's of the utmost importance:
This province:
|
It's too expensive:
The province owner loses 1 prestige. |
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Regulation of the medical profession
States began to expand the number of doctors in the 16th century and to regulate and supervise their training at universities. These regulations also covered midwives. | |||||||
Trigger conditions:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner
| |||||||
Options: | |||||||
Our research will benefit population growth:
This province:
|
There is still room for improvement:
The province owner:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Noble families feud
Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state. | |||||||
Trigger conditions:
This province: The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Side with one family:
A revolt (size 1) of noble rebels takes place in this province. |
Let them fight it out:
This province:
|
Try to settle the issue.:
The province owner:
| |||||
The AI chooses this option in 50% of cases. | The AI chooses this option in 25% of cases. | The AI chooses this option in 25% of cases. |
New land claimed
During this time period many areas that were forests or swamps were cleared or drained to provide new areas for settlement. These newly cleared areas often led to a short-term population boom. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
10000 months | ||||||
Modifier:
This province:
The province owner: | |||||||
Options: | |||||||
Increase tax income:
This province:
|
Increase manpower:
This province:
|
Increase both for an additional cost.:
This province:
The province owner:
| |||||
The AI chooses this option in 60% of cases. | The AI chooses this option in 30% of cases. | The AI chooses this option in 10% of cases. |
Boundary dispute
The lack of good maps or tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue. | |||||||
Trigger conditions:
A neighbouring province of this province:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Press issue:
A random neighbouring province of this province, that:
becomes a core province of the owner of this province.
|
Settle issue:
This province owner:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
A formal request
The Emperor has made a formal request for the release of $PROVINCENAME$. He also informs us that it would be in our best interest to comply. | |||||||
Trigger conditions:
This province:
The province owner: The emperor of the HRE:
|
Mean time to happen:
48 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Clearly the emperor underestimates us.:
This province:
The province owner: The emperor:
|
That land means nothing to us.:
This province:
This province owner:
The emperor:
|
|
Territory integrated
The province of $PROVINCENAME$ is now considered to be a fully integrated part of our realm. The local resistence have died out and it seems like the population finally submits to our overlordship. | |||||||
Trigger conditions:
This province:
|
Mean time to happen:
24 months | ||||||
Modifier:
The province owner: | |||||||
Options: | |||||||
Great news!:
This province:
|
|
Good harvest
$YEAR$ was considered a particularly good year for $COUNTRY$ due to good harvests generating higher incomes than ever before. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
5000 months | ||||||
Modifier:
This province:
The province owner: | |||||||
Options: | |||||||
Put into the treasury:
This province owner: |
Invest the money:
The province owner:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Boundary dispute
The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the religious ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defence if we decide to press the matter further. | |||||||
Trigger conditions:
This province:
A neighbouring province of this province:
The owner of the neighbouring province:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Protect our Faith:
A random neighbouring province of this province, that:
becomes a core province of the owner of this province.
|
Settle the issue peacefully:
The province owner:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
Boundary dispute
The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the cultural ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defence if we decide to press the matter further. | |||||||
Trigger conditions:
This province owner:
A neighbouring province of this province:
The owner of the neighbouring province:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Press the issue:
A random neighbouring province of this province, that:
becomes a core province of the owner of this province.
|
Settle the issue peacefully:
The province owner:
|
||||||
The AI chooses this option in 55% of cases. | The AI chooses this option in 45% of cases. |
$PROVINCENAME$ defects
The local authorities in $PROVINCENAME$ have no problem adapting to the new rules and laws of the occupier. Now, due to the disastrous progress of this war, they have already accepted the foregone conclusion of their transfer at the peace table, and have defected. | |||||||
Trigger conditions:
This province:
The province owner:
The province controller:
|
Mean time to happen:
300 months | ||||||
Modifier:
The province controller:
The province owner: | |||||||
Options: | |||||||
We should sign a peace!:
The province controller:
|
|
$PROVINCENAME$ revolts!
The loyal subjects of $COUNTRY$ have long carried the enormous burden of the $MONARCHTITLE$'s constant wars without complaint. Those days are now over... | |||||||
Trigger conditions:
This province:
The province owner: |
Mean time to happen:
240 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
That I hear...:
The province owner:
|
|
$PROVINCENAME$ defects
The local authorities in $PROVINCENAME$ have no problem adapting to the new rules and laws of the occupier. Now, due to the disastrous progress of this war, they have already accepted the foregone conclusion of their transfer at the peace table, and have defected. | |||||||
Trigger conditions:
This province: The province owner:
The province controller:
A neighbouring province:
|
Mean time to happen:
300 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
We should sign a peace!:
The province controller:
|
|
The Highlanders arrive
$MONARCHTITLE$ $MONARCH$, the English are advancing towards $PROVINCECAPITAL$! Most of the nobles won't commit to the fight, but the word has spread. | |||||||
Trigger conditions:
This province:
The province owner:
|
Mean time to happen:
3 months | ||||||
Immediate effects:
The province owner gets the modifier “The Highlanders” for 2 years. | |||||||
Options: | |||||||
We are ready for war!:
The province owner:
|
|
People sampling new religions
Our policy of encouraging innovation and free thinking has lead to our people taking a more relaxed attitude to the state religion. | |||||||
Trigger conditions:
This province:
The province owner:
A neighbouring province:
|
Mean time to happen:
5000 months | ||||||
Modifier:
The province owner:
| |||||||
Options: | |||||||
Let them:
This province gets the modifier “Heresy” for 10 years with the following effects:
|
Reverse course:
This province owner:
|
|
Native assimilation in $PROVINCENAME$
Some of the local natives have been assimilated into the colony's population. With the additional population, we have alot bigger faith in the feasibility of $PROVINCENAME$ | |||||||
Trigger conditions:
This province:
|
Mean time to happen:
3 years | ||||||
Modifier:
This province:
| |||||||
Options: | |||||||
OK:
This province:
|
|
Accomodation with natives in $PROVINCENAME$
The local native population seems to be more accepting of our presence. This will have great benefits in the long run. | |||||||
Trigger conditions:
This province:
|
Mean time to happen:
3 years | ||||||
Modifier:
This province:
| |||||||
Options: | |||||||
OK:
This province:
One of the following will happen:
One of the following will happen:
|
|
Footnotes
- ↑ These events can be found in ../events/RandomProvinceEvents.txt.