Regimental system
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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Regimental system | |
---|---|
Land national idea | |
![]() Regimental system | |
Introduced | ![]() |
Requirement(s) | Land technology level ≥ 30 |
Effects since ![]() |
National regiment recruitment time: −40% |
Effects since ![]() |
Land maintenance modifier: −20% |
Regimental system is a national idea which was introduced with In Nomine expansion.
Ingame description
By organising our armies into regiments tied to distinct geographical areas we can allow the army to put down roots into the community. Thus when we come to raise more battalions for our regiments they will be able to be recruited faster.
Related events
- Enables Poor people helped (6410)
Related decisions
- None
Related missions
- Base weight ×2.0:
- Army missions: Create an army for our nation.
See also
Naval ideas: | Press gangs • Grand navy • Seahawks • Superior seamanship • Naval glory • Excellent shipwrights • Naval fighting instruction • Naval provisioning |
Land ideas: | Grand army • Military drill • Engineer corps • Battlefield commissions • Glorious arms • National conscripts • Regimental system • Esprit de corps |
Exploration ideas: | Land of opportunity • Merchant adventures • Colonial ventures • Shrewd commerce practice • Viceroys • Quest for the New World • Scientific revolution • Improved foraging |
State business ideas: | Vetting • Bureaucracy • National bank • National trade policy • Espionage • Bill of Rights • Smithian economics • Liberté, égalité, fraternité |
Cultural ideas: | Ecumenism • Church attendance duty • Divine supremacy • Patron of the arts • Unam Sanctam • Humanist tolerance • Cabinet • Revolution and counter-revolution |