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This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

At 22 March 1503
Basic Stats
Government type Feudal Monarchy
Technology group Eastern
Number of provinces 27
Capital province Moskva
Center of Trade Novgorod
State religion Orthodox
Primary culture Russian


Centralization <▪▪▪▪▪▫▪▪♦▪▪>
quite decentralized

Aristocracy <▪▪♦▪▪▫▪▪▪▪▪>
quite aristocratic

Serfdom <♦▪▪▪▪▫▪▪▪▪▪>
extreme serfdom
Free Subject

Innovative <▪▪▪▪▪▫▪▪♦▪▪>
quite narrowminded

Mercantilism <▪▪♦▪▪▫▪▪▪▪▪>
quite mercantilistic
Free Trade

Offensive <▪▪▪▪▪♦▪▪▪▪▪>

Land <▪▪♦▪▪▫▪▪▪▪▪>
quite land oriented

Quality <▪▪▪▪▪▫▪▪♦▪▪>
quite quantity oriented

Russia is a nation in Europe and is often beset by the Hordes. They have the potential to be a great power, but require careful planning in the early stages of the game.

Initial steps

Russia is not available at the start of the Grand Campaign and can be played from two starts. Either by completing the Form Russian Nation decision or by selecting the formed nation later in the timeline (from 22/03/1503). Each start has the same basic requirements, the player needs to deal with the hordes, reclaim their cores and Westernise.

The Hordes

Russia will face the might of the Golden Horde, they may already be paid off by the player while forming Russia they can be ready to rampage through the land. The best solution is to peace out early and then deal with the hordes from a position of strength. There is a quick conversion between Tartar and Russian culture so judicious use of the National focus will enable switching to accepted culture faster.

Europe and the HRE

Russia may come into conflict with European nations, one common strategy is to use General Winter and have attrition deal damage before using armies to eliminate threats. After Westernisation the Russian army can fight with Europeans on equal ground.


To be able to deal with the Europeans it is necessary to Westernise, see the How to Westernise guide for a more detailed walkthrough. The main requirements are Centralisation and Innovative sliders with a Ruler with high Administrative skill. As a theocracy the ruler can be used as a General without worrying about the succession, so use them until a suitable monarch arrives. After Westernisation the expansion areas are in any direction.

Later stages

Use of the Russian missions will guide much of the later expansion for Russia, into Scandinavia, Siberia and the Caucasus. Naval engagements are generally avoided by Russia as a large coastal presence requires expansion away from the heartlands but it can be done. If a navy is desired then a recommendation is to try and control either the Sound toll or Bosphorus Sound toll.


Main article: Muscovy

The easiest way to form Russia is from Muscovy. The most effective strategy will be the same strategy as used for Muscovy.


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