Difference between revisions of "What is new in Divine Wind?"

From Europa Universalis 3 Wiki
Jump to navigation Jump to search
m (1 revision: Import from the EU3 wiki)
m (Import category)
Line 1: Line 1:
 
{{DW}} What's new and what has changed in [[Divine Wind]]?
 
{{DW}} What's new and what has changed in [[Divine Wind]]?
  
===The Far East===
+
==The Far East==
* Japan divided in four [[Daimyo|Daimyos]] vying for control of the [[Shogunate]]<ref name="dd2">[http://forum.paradoxplaza.com/forum/showthread.php?500628-Divine-Wind-Developer-Diary-2 Divine Wind - Developer Diary #2 - "Of what real value is a title? The power is the only important thing"]</ref>
+
* Japan divided in four [[Daimyo]]s vying for control of the [[Shogunate]]<ref name="dd2">[http://forum.paradoxplaza.com/forum/showthread.php?500628-Divine-Wind-Developer-Diary-2 Divine Wind - Developer Diary #2 - "Of what real value is a title? The power is the only important thing"]</ref>
* Ming becomes a [[Celestial Empire]] with factions struggling for government control. Some actions like trading, colonizing, religious conversion or war declarations are only available with a certain faction in control <ref name="dd3">[http://forum.paradoxplaza.com/forum/showthread.php?501550-Divine-Wind-Developer-Diary-3 Divine Wind - Developer Diary #3 - The Middle Kingdom]</ref>.
+
* Ming becomes a [[Celestial Empire]] with factions struggling for government control. Some actions like trading, colonizing, religious conversion or war declarations are only available with a certain faction in control.<ref name="dd3">[http://forum.paradoxplaza.com/forum/showthread.php?501550-Divine-Wind-Developer-Diary-3 Divine Wind - Developer Diary #3 - The Middle Kingdom]</ref>
  
===Hordes===
+
==Hordes==
 
* Default state for [[horde]]s is now [[war]]<ref name="dd6">[http://forum.paradoxplaza.com/forum/showthread.php?504512-Divine-Wind-Developer-Diary-6 Divine Wind Dev Diary 6 – It came from the plains...]</ref>
 
* Default state for [[horde]]s is now [[war]]<ref name="dd6">[http://forum.paradoxplaza.com/forum/showthread.php?504512-Divine-Wind-Developer-Diary-6 Divine Wind Dev Diary 6 – It came from the plains...]</ref>
 
* War with a horde will not cause [[war exhaustion]]<ref name="dd6" />
 
* War with a horde will not cause [[war exhaustion]]<ref name="dd6" />
 
* Can spend [[colonist]]s to civilize horde provinces<ref name="dd6" />
 
* Can spend [[colonist]]s to civilize horde provinces<ref name="dd6" />
  
===Trade & Buildings===
+
==Trade & Buildings==
 
* New building types<ref name="dd5" />
 
* New building types<ref name="dd5" />
 
* Buildings cost [[magistrate]]s<ref name="dd5" />
 
* Buildings cost [[magistrate]]s<ref name="dd5" />
Line 18: Line 18:
 
* Bonus for controlling the majority of the worlds trade and/or production of a trade good<ref name="dd8" />
 
* Bonus for controlling the majority of the worlds trade and/or production of a trade good<ref name="dd8" />
  
===Diplomacy & War===
+
==Diplomacy & War==
 
* Ability to call allies into war when needed if you are the war leader<ref name="dd9">[http://forum.paradoxplaza.com/forum/showthread.php?506875-Dev-Diary-9-%E2%80%93-Diplomacy Dev Diary 9 – Diplomacy]</ref>
 
* Ability to call allies into war when needed if you are the war leader<ref name="dd9">[http://forum.paradoxplaza.com/forum/showthread.php?506875-Dev-Diary-9-%E2%80%93-Diplomacy Dev Diary 9 – Diplomacy]</ref>
 
* Possibility of integrating countries you're in [[personal union]] with after 50 years<ref name="dd9" />
 
* Possibility of integrating countries you're in [[personal union]] with after 50 years<ref name="dd9" />
  
===Sphere of Influence & Vassals===
+
==Sphere of Influence & Vassals==
 
* Each country in the player's [[Sphere of Influence]] will now provide increased magistrates and diplomacy skill<ref name="dd11">[http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11 Divine Wind Developer Diary 11 – Diplomatic changes]</ref>
 
* Each country in the player's [[Sphere of Influence]] will now provide increased magistrates and diplomacy skill<ref name="dd11">[http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11 Divine Wind Developer Diary 11 – Diplomatic changes]</ref>
 
* Sphere of Influence cost is scaled by amount of countries in it<ref name="dd11" />
 
* Sphere of Influence cost is scaled by amount of countries in it<ref name="dd11" />
Line 30: Line 30:
 
* Half of a vassal's support limit will count towards its master's<ref name="dd11" /> without subtracting from its own<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11-%E2%80%93-Diplomatic-changes&p=11840763&viewfull=1#post11840763 Post 11840763]</ref>
 
* Half of a vassal's support limit will count towards its master's<ref name="dd11" /> without subtracting from its own<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11-%E2%80%93-Diplomatic-changes&p=11840763&viewfull=1#post11840763 Post 11840763]</ref>
  
===Domestic policies===
+
==Domestic policies==
 
* Mercantilists receive trade bonuses for owning provinces<ref name="dd8" />
 
* Mercantilists receive trade bonuses for owning provinces<ref name="dd8" />
 
* Free traders receive increased merchant chance and greater range<ref name="dd8" />
 
* Free traders receive increased merchant chance and greater range<ref name="dd8" />
  
===The Holy Roman Empire===
+
==The Holy Roman Empire==
 
* Leaving the [[HRE]] is no longer a province decision<ref name="dd9" />
 
* Leaving the [[HRE]] is no longer a province decision<ref name="dd9" />
 
* When a HRE country inherits another country, the imperial provinces are automatically cored<ref name="dd10" />
 
* When a HRE country inherits another country, the imperial provinces are automatically cored<ref name="dd10" />
 
* New peace option to force the Holy Roman Emperor to revoke the last decision<ref name="dd11" />
 
* New peace option to force the Holy Roman Emperor to revoke the last decision<ref name="dd11" />
  
===Rebels===
+
==Rebels==
 
* Each [[rebel]] type now have their own unique flag<ref name="dd10" />
 
* Each [[rebel]] type now have their own unique flag<ref name="dd10" />
 
* Different rebel types will now fight each other<ref name="dd10" />
 
* Different rebel types will now fight each other<ref name="dd10" />
  
===Provinces===
+
==Provinces==
 
* Some province decisions becomes buildings<ref name="dd5">[http://forum.paradoxplaza.com/forum/showthread.php?503540-Divine-Wind-Developer-Diary-5 Divine Wind - Developer Diary #5 - To build a new Nation]</ref> but provinces decisions as a concept stay in the game <ref>[http://forum.paradoxplaza.com/forum/showthread.php?503540-Divine-Wind-Developer-Diary-5&p=11732166&viewfull=1#post11732166 Divine Wind - Developer Diary #5 post]</ref>
 
* Some province decisions becomes buildings<ref name="dd5">[http://forum.paradoxplaza.com/forum/showthread.php?503540-Divine-Wind-Developer-Diary-5 Divine Wind - Developer Diary #5 - To build a new Nation]</ref> but provinces decisions as a concept stay in the game <ref>[http://forum.paradoxplaza.com/forum/showthread.php?503540-Divine-Wind-Developer-Diary-5&p=11732166&viewfull=1#post11732166 Divine Wind - Developer Diary #5 post]</ref>
 
* Sea provinces have increased colonial distance<ref name="dd10" />
 
* Sea provinces have increased colonial distance<ref name="dd10" />
 
* New trade winds have been added and altered to make England closer to North America and the Iberian Peninsula closer to South America<ref name="dd10" />
 
* New trade winds have been added and altered to make England closer to North America and the Iberian Peninsula closer to South America<ref name="dd10" />
  
===Graphics and interface===
+
==Graphics and interface==
 
* New map and unit textures<ref name="dd1">[http://forum.paradoxplaza.com/forum/showthread.php?499530-Divine-Wind-Developer-Diary-1 Divine Wind - Developer Diary #1 - A game too good to die]</ref>
 
* New map and unit textures<ref name="dd1">[http://forum.paradoxplaza.com/forum/showthread.php?499530-Divine-Wind-Developer-Diary-1 Divine Wind - Developer Diary #1 - A game too good to die]</ref>
 
* New peace negotiation interface<ref name="dd7">[http://forum.paradoxplaza.com/forum/showthread.php?505306-Divine-Wind-Developer-Diary-7 Divine Wind - Developer Diary #7 - Peace, what is it good for?]</ref>
 
* New peace negotiation interface<ref name="dd7">[http://forum.paradoxplaza.com/forum/showthread.php?505306-Divine-Wind-Developer-Diary-7 Divine Wind - Developer Diary #7 - Peace, what is it good for?]</ref>
 
* Imperial authority and papal influence is now displayed in the main interface<ref>[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=29535&d=1289994699 Screenshot]</ref>
 
* Imperial authority and papal influence is now displayed in the main interface<ref>[http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=29535&d=1289994699 Screenshot]</ref>
 
* Army size is now displayed on the map, similar to Victoria 2<ref name="dd10" />
 
* Army size is now displayed on the map, similar to Victoria 2<ref name="dd10" />
* March 4th beta patch adds new map modes, to see fortification levels, province wealth, and other informations to more efficiently administrate your empire
+
* March 4 beta patch adds new map modes, to see fortification levels, province wealth, and other informations to more efficiently administrate your empire
  
===Misc===
+
==Misc==
 
* [[Achievement]]s<ref name="dd4">[http://forum.paradoxplaza.com/forum/showthread.php?502460-Divine-Wind-Developer-Diary-4 Divine Wind- Dev Diary 4 – Achieving More]</ref><ref>[http://forum.paradoxplaza.com/forum/showthread.php?507080-EU-III-Forum-exclusive-Divine-Wind-Achievements EU III Forum exclusive - Divine Wind Achievements]</ref>
 
* [[Achievement]]s<ref name="dd4">[http://forum.paradoxplaza.com/forum/showthread.php?502460-Divine-Wind-Developer-Diary-4 Divine Wind- Dev Diary 4 – Achieving More]</ref><ref>[http://forum.paradoxplaza.com/forum/showthread.php?507080-EU-III-Forum-exclusive-Divine-Wind-Achievements EU III Forum exclusive - Divine Wind Achievements]</ref>
 
* You will generally receive more magistrates than in [[HTTT]]<ref name="dd10">[http://forum.paradoxplaza.com/forum/showthread.php?507621-Divine-Wind-Developer-Diary-10 Divine Wind Developer Diary 10 – Minor Features]</ref>
 
* You will generally receive more magistrates than in [[HTTT]]<ref name="dd10">[http://forum.paradoxplaza.com/forum/showthread.php?507621-Divine-Wind-Developer-Diary-10 Divine Wind Developer Diary 10 – Minor Features]</ref>
 
* Englands missions have been scaled back<ref name="dd10" />
 
* Englands missions have been scaled back<ref name="dd10" />
* During development, the idea to increase the maximum storable [[agents|envoys]] from 5 to 9<ref name="dd10" />, was dropped. 5 remains the maximum in Divine Wind.  
+
* During development, the idea to increase the maximum storable [[agents|envoys]] from 5 to 9,<ref name="dd10" /> was dropped. 5 remains the maximum in Divine Wind.  
* The [[Slider#Offensive_vs._Defensive|offensive]] [[Fortification_neglected|"lose fort of go defensive" events]] have been changed to lower the defensiveness of a province<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508350-Offensive-policy-and-the-destruction-of-fort-event&p=11841069&viewfull=1#post11841069 Offensive policy and the destruction of fort event]</ref>
+
* The [[Slider#Offensive_vs._Defensive|offensive]] [[Fortification neglected|"lose fort of go defensive" events]] have been changed to lower the defensiveness of a province<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508350-Offensive-policy-and-the-destruction-of-fort-event&p=11841069&viewfull=1#post11841069 Offensive policy and the destruction of fort event]</ref>
 
* [[National idea]]s rebalanced, including boosts for Bureaucracy and Bill of Rights.
 
* [[National idea]]s rebalanced, including boosts for Bureaucracy and Bill of Rights.
  
===Bug fixes===
+
==Bug fixes==
 
* The "open markets" bug in multiplayer is fixed<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508335-4.1b-Patch-Announcement&p=11845055&viewfull=1#post11845055 4.1b Patch Announcement #138]</ref>
 
* The "open markets" bug in multiplayer is fixed<ref>[http://forum.paradoxplaza.com/forum/showthread.php?508335-4.1b-Patch-Announcement&p=11845055&viewfull=1#post11845055 4.1b Patch Announcement #138]</ref>
  
 
==See also==
 
==See also==
 
* [[Divine Wind]]
 
* [[Divine Wind]]
* [[ What is new in EU3?]]
+
* [[What is new in EU3?]]
  
 
==References==
 
==References==
Line 74: Line 74:
  
 
[[Category:Games]][[Category:Divine Wind]]
 
[[Category:Games]][[Category:Divine Wind]]
 +
[[Category:EU3Wiki imports]]

Revision as of 21:16, 15 July 2013

This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.

What's new and what has changed in Divine Wind?

The Far East

  • Japan divided in four Daimyos vying for control of the Shogunate[1]
  • Ming becomes a Celestial Empire with factions struggling for government control. Some actions like trading, colonizing, religious conversion or war declarations are only available with a certain faction in control.[2]

Hordes

Trade & Buildings

Diplomacy & War

  • Ability to call allies into war when needed if you are the war leader[7]
  • Possibility of integrating countries you're in personal union with after 50 years[7]

Sphere of Influence & Vassals

  • Each country in the player's Sphere of Influence will now provide increased magistrates and diplomacy skill[8]
  • Sphere of Influence cost is scaled by amount of countries in it[8]
  • Sphere of Influence range is now the same as your trade range[8]
  • Vassals will no longer give military access to a country its master is at war with[8]
  • Masters can call on vassals in a war even if they're not the leader
  • Half of a vassal's support limit will count towards its master's[8] without subtracting from its own[9]

Domestic policies

  • Mercantilists receive trade bonuses for owning provinces[6]
  • Free traders receive increased merchant chance and greater range[6]

The Holy Roman Empire

  • Leaving the HRE is no longer a province decision[7]
  • When a HRE country inherits another country, the imperial provinces are automatically cored[10]
  • New peace option to force the Holy Roman Emperor to revoke the last decision[8]

Rebels

  • Each rebel type now have their own unique flag[10]
  • Different rebel types will now fight each other[10]

Provinces

  • Some province decisions becomes buildings[4] but provinces decisions as a concept stay in the game [11]
  • Sea provinces have increased colonial distance[10]
  • New trade winds have been added and altered to make England closer to North America and the Iberian Peninsula closer to South America[10]

Graphics and interface

  • New map and unit textures[12]
  • New peace negotiation interface[13]
  • Imperial authority and papal influence is now displayed in the main interface[14]
  • Army size is now displayed on the map, similar to Victoria 2[10]
  • March 4 beta patch adds new map modes, to see fortification levels, province wealth, and other informations to more efficiently administrate your empire

Misc

Bug fixes

  • The "open markets" bug in multiplayer is fixed[18]

See also

References